Visuals took a break and I revisited an old audio engine I used in some games a while back. A side effect was Songforge - Music studio.
There comes a point when in order to progress, things just have to be reviewed. Thus, the engine has been having a overhaul of internals to allow better progress later.
Unlike many other systems, the default sphere in MakeGL is known as a geodesic sphere. The geodesic option is very efficient however notoriously awkward to texture... And so began another challenge.
I wanted MakeGL to have great realism out the box by default. Many strategies for implementing PBR (physically based rendering) in OpenGL could not work on earlier WebGL versions. An unusual solution came to mind.
The intent of this project from the start has been to make 3D accessable. To build a system that can at least be kinder to those starting out. To be simple to understand and form a solid base for both the product AND the user to develop upon.