HINT: Drag about to move
What you see above is proof the web (and javascript) is now a viable platform for 3D simulation. WebGL and related technologies are now widely supported and can produce great results.
There was free time recently created by Corvid and the entertainment venues being closed. So a new 3D engine was born.
What you see is a small example of it. Now comes with even more realistic material rendering
The example above is just a one line script in this page
Scenes are described by a simple JSON file
We spent a little time with existing systems like Babylon JS and Three JS.
Having used many available options we thought none of them was quite what we wanted (although Babylon in particular is admirable), and honestly a bit over complicated to use. We figured another option was worthwile.
Unity has a web export option, but it's huge, and all too easy to grind mobiles to a halt. The reality of modern browsing is increasingly mobile.
So because there seems to be gaps here, (and mostly just because it would be fun to make), Make-GL is taking shape.
The helmet object is imported as a GLTF asset (originally modelled by Leonardo Carrion Jr.) and is a freely accessible asset.
See the JSON file for the above scene HERE and see how easy it is to get started.
I have been busy on commercial projects. However, recently revisited my audio software from many years ago. It used to run on the Unity engine and had native app editors. Now it's native on the web.
Have questions? Drop an email: support@makegl.com